#pragma once

class ClearColorEvent:
	public IRendererEvent
{
public:
	ClearColorEvent(float r, float g, float b, float a, char stencil, float depth);
	~ClearColorEvent();

	virtual bool CallEvent();

private:
	float m_red;
	float m_green;
	float m_blue;
	float m_alpha;
	char m_stencil;
	float m_depth;
};

